If costume can be justified as a
functional object, particularly in that is associated with the very masculine
act of combat, it can be distanced from feminine acts of vanity, and childish
acts of play. Historical and military reenactment invites participants to
consider clothing not as frivolous fashion items but as the tools of war, and a
means of recording history. In multiplayer online games (such as World
of Warcraft), the dressing and preparation of the avatar is a significant
part of the player’s gaming experience. Fron et al. (2004) observe that male gamers devote a lot of time and effort into developing their
costume, justified by their use of terminology such as ‘gear’ rather than
‘costume’. Such terminology suggests that the avatar’s wardrobe is primarily a
matter of function rather than style. These environments introduce quantifiable measures of a costume's success - including numerical scores for effectiveness in battle scenarios, or point-by-point assessment of authenticity.
The notion
of costume as functional object has also made the practice of dressing-up more
acceptable to mainstream cinema audiences. Christopher Nolan took great pains
to justify Bruce Wayne’s costume in his recent cinema incarnations of Batman (The Dark Knight, 2008, and its sequels),
in which the Batman costume is depicted as pseudo-utilitarian. The superhero
genre also presents numerous masculine characters
actively involved in the design and creation of costume, including Spider Man,
who is seen sewing his own suit. In the domestic space of his aunt’s home. In
sci-fi and fantasy fandom, fans acquire cultural capital through the design and
creation of costume. Through accuracy and authenticity in costume, a cosplayer
may position himself as an authority. The organized ‘masquerades’ that take
place at cosplay events add a masculine element of competition to this
traditionally feminine act.
Barbara's article identifies contemporary
influences on the perception of the wearing and construction of costume,
particularly with regards to costume as an expression of masculine ideals. It discusses the costume as a marker of hypermasculinity, authority, or
preparedness, and identifies how traditionally feminine domestic spaces and
activities have been co-opted by a new generation of males. It presents domestic
activities such as sewing as rites-of-passage on the path towards masculinity.
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